Building games — and the teams that ship them.
Ten years of shipped Unity titles — live-ops survival, licensed IP, multiplayer, VR — accelerated by AI-augmented workflows.
Selected work / 15
About /
I build games that actually ship — and stay fast through years of live-ops.
From an EU-commissioned educational title that won international awards, to live-ops survival games kept fast and stable through constant content updates, to an officially licensed CoComelon game built from concept to launch.
Today I lead development across four simultaneous projects on a shared core platform I designed — new games go from concept to playable in 2–3 weeks, with LLM-assisted coding, procedural content tools, and automated testing shipping 2–3x faster without sacrificing quality.
Recognition / 5
DevGAMM Minsk
The Battle Run
Global Game Jam — Best Game
Divided Home
NASA Space Apps — 1st Place
Mars Rover AI
European NICE Award
Tales of Neto
Lucca Comics Festival
Tales of Neto