© Albert A.

Building games — and the teams that ship them.

Ten years of shipped Unity titles — live-ops survival, licensed IP, multiplayer, VR — accelerated by AI-augmented workflows.

10+years in game dev
20M+downloads across shipped titles
5international awards

Selected work / 15

Zombie Miner gameplay

Zombie Miner

Live-Ops Midcore — Royal Ark

Dawn of Zombies gameplay

Dawn of Zombies

Live-Ops Survival — Royal Ark

CoComelon: Learn ABCs and 123s gameplay

CoComelon: Learn ABCs & 123s

Licensed IP, concept to launch — Room 8 / Solidbash

Nancy Drew: Mystery of the Seven Keys scenes

Nancy Drew: Mystery of the Seven Keys

Adventure series — Room 8 / Solidbash

Life-Sim Adventure

Cozy Animal Crossing–style life-sim, mobile / PC / console — under NDA

OverRush gameplay

OverRush

Multiplayer runner-shooter, mobile & VR — Voca Games

Milky Way Miner

Idle mining across multiple worlds — Double Coconut

Coin Sorter

Sort & merge — mobile casual

Queens Puzzle

Logic puzzle — mobile casual

Shapes Puzzle

Shape-fit logic puzzle — mobile casual

Elevator Masters

Mobile casual

Sort Monsters

Sorting puzzle — mobile casual

Tear the Canvas

Mobile casual

Roll, Blow, Repeat

Mobile casual

Tales of Neto

EU-commissioned, award-winning — TUMO

About /

I build games that actually ship — and stay fast through years of live-ops.

From an EU-commissioned educational title that won international awards, to live-ops survival games kept fast and stable through constant content updates, to an officially licensed CoComelon game built from concept to launch.

Today I lead development across four simultaneous projects on a shared core platform I designed — new games go from concept to playable in 2–3 weeks, with LLM-assisted coding, procedural content tools, and automated testing shipping 2–3x faster without sacrificing quality.

Recognition / 5